Sky Haven Temple Restored and Expanded does not change any exterior locations other than far away wilderness cells that I put the new Dragon Lairs in. I'm not sure which mod you are referring to but this may help: Yours seems to be on the way to be OVER NINE THOUSAAAND.ĪuroraofEos wrote: Is this compatible with the mod that restores the garden and adds a furnace? Because I don't want to give up the gardens. holy moly, I wouldn't even know where to begin with something like that. (Because right now that's just from reading what's on the package, and that sounds amazing.)Īs for your plans to make dragon riders. But I'll let you know what I think of your balancing as soon as I get there, and I'll most certainly leave a more detailed review of all your work. I only recently finished the Civil War by capturing Solitude, and then I decided to do Riften first to give the game time to properly reset everything in that city. This playthrough I role-play as a Stormcloak and never visited any holds that were under enemy control unless the objective was to liberate that hold. Currently doing Riften, then Solitude (and, as part of that, the Thalmor Embassy as the next step in the MQ). It might be a while before I get there still. Until then please consider the player living quarters to be better than a "cot in the corner to crash in".ĮDIT: Forgot to mention the player living quarters (room) in the Blades barracks included in my A Follower Pack mod. The dragon riding mechanics are complicated especially when trying to get followers to ride their own dragon so it may be a while before I work it all out. When I do I will probably add a whole new cell for the player to live in. I'm working on a plan to bring convenient dragon riding to Skyrim and Sky Haven Temple. The 8 Blades Knights in A Follower Pack are meant to be dragon riders.someday. Do you think there would be interest in it? I haven't been able to contact the mod Author so maybe I should publish MUT for SSE. This lets me use pre-configured magic, fighter, stealth or mixed groups for any situation I run into in Skyrim. I know its a lot of followers but I use my own version of the old Mixed Unit Tactics mod to form multiple squads of followers that I can call to any location to fight for me or follow me through a dungeon or something. My setup: I use my Crossroads Cellar mod to connect all the player homes and faction HQs so my family stays at Lakeview (Lakeview Extended), some followers and my mining operation are at Windstaad (Hearthfire Guards and Fortifications plus Winstaad Mine), some followers and my farm are at Heljarchen (HGF plus Heljarchen Farm), my wizards tower and mage followers are at Winterhold (A Follower Pack), my fighter followers and dragon mount are at Sky Haven Temple and the Karthspire (Sky Haven Temple Restored and A Follower Pack) and my stealth followers and treasury vault will be at Riften when I finish that mod and add the stealth followers to A Follower Pack. If you'd like me to add anything don't hesitate to ask for it. Its not geared for a family but should work fine for a single Dragonborn to use as a personal home base. Yes there are player living facilities located on the new expansion level by the fireplace. I tried to gear everything for endgame play so let me know if its too wimpy. Please let me know what you think of the power levels of the spell effects, elder dragons and other mod NPCs at lvl 120. Lvl 120 to begin Sky Haven! That will be a great test. Keep up the good work! ElectricWarrior77 wrote: Thank you Unedjis! It is great to have my work appreciated by experienced gamers. I'm really amazed at the rate at which you churn out highly complex stuff. Your list of features is astonishing though. Good thing I haven't even finished the Thalmor Embassy on my lvl120+ character yet, so now I can enjoy that part of the bland main quest a lot more.ĭoes the restored temple double as a player home? And/or do you happen to have any plans too add a separate area (read: separate cell) for the Dragonborn to live in? I never much liked the Blades, and I'm sure part of the reason was the dank and dark place they chose to live in. Unedjis wrote: This is one of the mods I never knew I needed but NOW I NEED IT.
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